Category Archives: Sessions

What do Digital Humanities scholars want?

I work in the OSU Libraries Digital Imaging Division.  As someone who produces digital images, primarily from materials in the Libraries’ collections, I’m interested in knowing what it is that Digital Humanities scholars want/expect/hope for/require from digital surrogates of physical … Continue reading

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Capturing and Building Visual Fluency into Ohio State’s Humanities Curriculum

I am not proposing a game of Capture the Flag where those of us who teach in the Humanities use strategy and guile to avoid being imprisoned by old methodologies.  Instead, I am proposing a session where we talk about … Continue reading

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You’ve Gotta See This

What’s the best DH project you know?  How do you talk about how great it is?  What comes after “that’s cool”?  Let’s find out what really moves us, and how to get more of it.  Share some links and conversation … Continue reading

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Using online virtual envornments, such as Second Life, in academia.

This is a discussion session about the use of virtual realities (simulated realities as some call them) in academics – from teaching and meetings to collaborations, and any other ideas and applications. The Ohio State University already has its own island … Continue reading

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Proposing Sessions FAQ – part two

We have gotten a few questions about session proposals that aren’t covered on the Proposing a Session page or in the original FAQ, so here’s a follow-up: How can I see all the sessions that have already been proposed? The … Continue reading

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Web Superheros and Digital Humanities: What is the Connection?

I was intrigued by an article on Fast Company’s blog titled “Content Curators Are the New Superheros of the Web.” The author describes the fast growing trend of curation, as demonstrated by the increasing popularity of Pinterest. He defines curation … Continue reading

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What Do We Want for E-Books?

Last year e-book sales on Amazon outstripped “dead tree” book sales. Currently, digital textbooks are only about 2.5% of the $5.5 billion annual market in new textbook sales, but in three years it’s expected to be nearly 20%. The Kindles … Continue reading

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How Video Games are Changing Education

Disucss this chart: www.onlinecolleges.net/2011/08/25/how-video-games-are-changing-education/ News from Online Colleges, August 25, 2011

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Game Based Learning

Topics: using video games to teach, what’s taught in game and out of game, discussions or assignments & online affinity spaces and how to create them. I am the coordinator for a video game project funded by the NEH. (meet-the-earthworks-builders.posterous.com/) This … Continue reading

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